Just a bunch of short expressions in Swift.
let - readonly var
println(“ \() “)
? - Optional (can be not set)
enum Optional<T> { case None case Some(T) }
! - unwrap an optional (will crash if nil)
all properties have to be initialized and optionals are nil by default
getters and setters
var name:type { get { } set { newValue } }
function signature shortcuts
{ (op1: Double, op2: Double) -> Double in return op1 * op2 } { (op1, op2) in op1 * op2 } { $0 * $1 }
array and map definition shortcuts
Array<Double> - [Double] Dictionary<String, Double> - [String:Double]
Only classes are passed by reference (not structs)
Printable protocol:
var description: String { get { } }
final prevents subclasses from using override
observe changes to a property willSet and didSet {newValue oldValue}
a property can be lazy
required & convenience init
init?(…) is a failable init
casting as or as? (will not crash)
if let buttonItem = item as? UIButton { … }
preferredFontForTextStyle
set contentMode to properly redraw on view bounds change
add @IBDesignable to a view to allow Xcode to draw it and @IBInspectable to allow to modify properties from Xcode
use class in protocol to allow only classes (and not structs or enums) to implement it
?? if left side is nil use right side
fallthrough in switch means execute the next case
Welcome to The infinite monkey theorem
Somewhere a monkey just typed Shakespeare in TypeScript. Be the first to read the masterpieces (and the hilarious misfires) landing on the blog.

